
Moves the armour cap up to 95%, but adjusts the requirements by just over double (Spreadsheets above give more details). Combined help with other skills (Not glitching), it's even possible to hit 1700 AR by the time you reach level cap. Sadly, this cap is easily obtained before you even hit level 20 (If you're in heavy armour) and easily obtained after level 20 with the light armour.

To bring it down into numbers, your AR at 567 gives you an 80% damage reduction. This for the longest time has made any AR over the cap, completely useless. In Skyrim, many are unaware and some are aware that Armour Rating is hard capped at 567-AR.

That said, there are compliation mods that do this, so my mod is pretty redundant if you use something like Tendo's Skyrim Redone (as example).

I've not worked on this in a long time and with Skyrim Remaster being released I just want to add note that what this mod does is just changes how armor is calculated by the game (for everything that uses armor values).
